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PICKEM’s sign-up offer gives every new account a 100% buyback on the first card you sell back, up to $100. It’s a useful safety net for your first rip, especially if your pull isn’t quite what you were hoping for.
Ripping Packs is PICKEM's trading card feature. You buy a pack and swipe the seal to reveal one real, professionally graded card. Read on to see how to claim your bonus without a PICKEM promo code, how to set up PICKEM on your phone, and how to avoid wasting your one protected sale the way I wasted mine.
A Ripping Pack is a digital pack that reveals one real, physical trading card, already professionally graded by PSA. Not a picture, but a card that can be shipped to your physical address.
You can pick from five categories: Pokémon, Baseball, Basketball, Football, and Multi-Sport. Inside each category, you'll find pack tiers with names like Starter, Pro, and Elite, and each tier carries a different price and a different pool of possible cards. The pack screen shows you the odds and the grails you could pull before you spend a cent, so you're never buying blind.
So the reveal always ends with one graded card in your Collection. From there, you could request the physical card for shipping or sell it back. If you leave the card in your Collection, a timer applies. PICKEM says cards that are not sent for shipping before that period ends are sold back at the normal buyback rate.
The current Rips offer is 100% buyback on your first sold card. Sell back your first card, any first card, and Pickem pays you its full stated value instead of the standard rate, up to a $100 cap. Here's what I found.
| PICKEM Rips Offer | Current Detail | What It Means |
|---|---|---|
| First-card buyback | 100% on first sold card | A card valued at $50 returns $50 to your PICKEM USD Wallet when it is your first qualifying sell-back. |
| Standard buyback | 90% after first sale | A later card valued at $100 would return $90 if the standard rate applies. |
| Pack entry price | Pokémon from $1 to $250, other pack categories from $10 to $250 | You can test Pokémon packs from $1 before moving to Baseball, Basketball, Football, and Multi-Sport packs. |
| Referral offer | Up to 25% on Ripping Packs | Share your PICKEM referral code and qualifying Rips activity can count under the current affiliate terms. |
No PICKEM bonus code is needed to claim it, as the offer is linked to your account and applies when you make the qualifying first sell-back. Every sale after your first is subject to PICKEM’s standard buyback rate of 90% of the card’s fair market value. Say your first sold card has an FMV of $80. Under the 100% first-card buyback, PICKEM would credit $80 to your USD Wallet. Once that introductory offer has been used, the standard 90% rate would turn an $80 card into a $72 buyback.
Claiming this bonus takes about five minutes from start to finish, and none of it needs a code typed in anywhere. Here's the exact walk through, step by step, the way I did it myself.
Click our PICKEM banner and install the mobile app. Ripping Packs only work inside the app. There's no desktop way to fund a Wallet or rip anything, so click the banners on this page and they'll send you straight to the App Store or Google Play depending on your phone. Both installed in under a minute on a normal connection during my PICKEM review.
Tap the neon green Sign Up button. The signup button is hard to miss. PICKEM uses a bright neon green button against a dark blue background, with Sign Up placed beside the darker Sign In button. Tap it, and you get four ways in; Facebook, Google, Apple, or Email, each one stacked as its own full width button. Pick whichever one you already have set up and confirm your age and your email if you didn't sign in through one of the social options.
Fund your PICKEM USD wallet. You need enough funds in the PICKEM USD Wallet to buy the pack you choose. Checkout methods can include cards, Apple Pay, and Google Pay, depending on your account and device. Pokémon begins at $1, while higher packs can reach $250. There is no extra PICKEM deposit bonus amount needed to make the 100% buyback offer appear. You only need enough Cash to purchase the pack you want.
Choose one of the five Ripping Pack categories. Head to the Rips tab, and you'll see the five category tabs running across the top. Pick a category, and you'll see the pack tiers laid out, Starter, Pro, and Elite among them, each in its own foil color. Pink for Baseball, cyan for Basketball, purple for Pokémon, gold for the Elite tier.
Pick a pack, tap buy, and drag your thumb across the seal. The card spins, locks, and shows its stated value right underneath. From there you get three moves: keep it in your Collection while you think it over, ship it straight to your door, or sell it back on the spot.
Use the 100% buyback when you are ready to sell. Once your account exists, the 100% first sale protection is already attached. This is where my mistake happened, and it's the one thing I need you to do differently. Don't sell your very first card the second it locks in. Open a couple packs first if your Wallet allows it, see what you're sitting on, and save your 100% protected sale for whichever card has value worth protecting. I didn't do that, and my one shot went to a $3.20 common instead of anything close to that $100 cap.
Before I get into the tips, there are five facts I would want in front of me before buying anything.
No. The 100% buyback protection attaches to your account the second you finish signing up, before you fund a single dollar into your Wallet. You do need cash in your Wallet before you can buy a pack in the first place, but that's a separate step from claiming the bonus itself. The protection is already yours. Funding your Wallet is just what gets you to the point where you can use it.
Pickem doesn't post a countdown or an expiry date on the offer itself. It's tied to your account and waits there until you make your first sale, whenever that happens to be, next week or next year. That's different from the countdown timer that starts the moment you buy a pack and open a card, which forces a decision on that specific card within a set window. The bonus itself doesn't run on that same clock.
No. It applies to the first card you sell back. That means you can open a card, decide you love it, and request shipping without losing the 100% buyback. The opening offer stays relevant until you make that first qualifying sell-back. First pack and first sold card are not the same.
I ripped a cheap Pokémon pack, pulled a common worth $3.20, and hit sell back before I'd even read how the bonus worked. That $3.20 sale is the only 100% protected sale I'll ever get on this account. These are the five things I would do differently if I were opening the account again.
Open at least two or three packs before you sell anything, funds allowing. That way you're choosing which card gets your protected sale instead of letting whichever pack you happened to open first make that choice for you. If your first pack reveals a card you collect, request shipping. Your opening buyback offer remains untouched until you sell a card later.
Pokémon starts at $1, which makes it the easiest category for learning where everything is. Rip a $1 or $5 pack first just to feel out the swipe, the reveal, and the decision screen. You're not risking much, and you'll walk into other pack purchases already knowing exactly how fast the countdown moves and where the sell button sits.
Every pack shows its possible cards and its odds before you commit. I saw examples such as a $1,470 Charizard ex, a $1,625 Drake Maye, and a $3,800 Michael Morales card. These examples do not mean your pack contains one of them. Your card comes from the full pool attached to the pack. Check this every time, since pricing and the card pool can change and PICKEM's own card provider updates them without much warning.
Once you sell a card back, it's gone, converted to cash and nothing else. If a pull means something to you, a rookie card, a set you collect, ship it home instead of cashing out. You can always sell later, but you can't un-sell.
Pickem's referral program climbs toward a 25% commission rate on Ripping Packs the more people you bring in. I got one person in, a friend who started ripping $5 and $10 packs on his own, and I started collecting a running percentage of what he spent going forward.
Outside the 100% first sale protection, the referral program from tip five is the only ongoing perk tied directly to Ripping Packs. Your base rate climbs the more people you bring in, and the commission you collect runs on their spending.
PICKEM also runs a VIP Club with Bronze, Silver, Gold, Sapphire, Ruby, Onyx, Diamond, and invite-only GOAT levels, but it's tied to the Social Casino, not to Ripping Packs. VIP Points come from using Sweeps Coins or Gold Coins in casino-style games, one point for every Sweeps Coin played, one point for every 100,000 Gold Coins played.
Rip fifty packs in a single day, and not one of those dollars moves your VIP tier by a single point. If cards are the only reason you're here, the referral program is where ongoing perks can be claimed.
Now for the ledger. PICKEM Rips gets plenty right, from the $1 Pokémon entry point to physical card shipping and the 100% first-card buyback, but a few catches remain as you'll see below.
I put $10 in, ripped a $1 Pokémon pack, pulled a common worth $3.20, and got to put PICKEM’s 100% first-card buyback to the test. It’s a handy perk for your first rip, and knowing how it works before you start can help you make the most of it.
Remember, the 100% buyback applies to your first card sold, while PICKEM’s standard rate is currently 90% after that. Ready to give Rips a try? Use one of the PICKEM banners on this page to get started, then explore the latest Pokémon, Baseball, Basketball, Football, and Multi-Sport packs. With Pokémon packs starting at $1, you can ease into Rips before checking out the higher-priced options.
No. The 100% buyback applies to the first card you sell back, not the first pack you open. You can keep your first card and request shipping without using the offer.
PICKEM currently has Pokémon, Baseball, Basketball, Football, and Multi-Sport packs. Pokémon ranges from $1 to $250, while the other categories start around $10 and can reach $250.
Yes. You can request physical shipping after the card is revealed. Do it before the Collection timer expires, since an untouched card can later be sold back automatically at the standard buyback rate.
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