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A week ago, I downloaded the PICKEM app, opened a wallet, and put $20 in. This PICKEM review will show you what happens between funding that wallet and watching a card lock in, dollar by dollar, pack by pack.
I ripped packs across Pokémon, baseball, basketball, American Football, and multi-sport, then checked what each category gave me for the price. I also followed every card after the reveal to see what happens if you leave one unclaimed for too long. Read on for the pack range, pricing, and card rules.
A Ripping Pack is a digital pack that reveals one real, physical trading card. Every card inside PICKEM's packs is professionally graded and in a fulfillment partner's vault before you ever tap buy. The second a card is revealed to you, that exact card gets assigned to your account and nobody else can pull it after you.
| Ripping pack category | Pack tiers |
|---|---|
| Pokémon | Starter, Pro and Elite packs. |
| Baseball | Starter and higher-priced pack tiers. |
| Basketball | Starter, Pro and higher pack tiers |
| Football | Pro packs |
| Multi-Sport | Pro and Elite packs |
There are five categories on the PICKEM rips website page right now, though the app version has four of those listed slightly differently. You'll see NFL instead of American Football, NBA instead of basketball, MLB instead of baseball, and soccer where the PICKEM rips page says multi-sport, so don't be thrown if the category changes depending on where you're looking.
You pick a pack, and a stack slides across the screen. You drag your thumb across the seal (it takes about two seconds), the foil splits, and a card spins into view before locking in place with a price stamped under it. PICKEM says every card it ships out is a real PSA graded piece pulled from real sealed stock. The value on screen is set against real market prices, pulled from places like eBay, so the price you see is close to what a collector would pay for that card today.
Each category has Starter, Pro, and Elite packs. I saw $100 Pro Packs and $250 Elite Packs, but I started with the $1 Pokémon pack, the cheapest thing on the board. The swipe takes about two seconds to reveal. My card locked in at $3.2, a common pull, nothing close to a grail. I hit sell back instead of keeping it, and because it was the very first card my account had ever sold, PICKEM paid the full $3.2 instead of a discounted rate (more on why that matters in the next section). The cash landed in my Wallet before I'd even opened the next pack.
That sell back choice isn't open forever, though. Once a card locks on your screen, a countdown starts. If you don't request shipping before that countdown runs out, PICKEM sells the card back for you automatically at its standard rate and drops the cash straight into your Wallet.
New users currently get a $1 signup pack and 100% buyback on the first card sold back. The very first card you sell back through Rips gets bought back at its complete stated value, no discount, up to a cap of $100. Say your first revealed card has a displayed value of $40. At a normal 90% buyback, the sale amount would be $36. At 100%, it would be the full $40.
Every sale after that first one drops to PICKEM's regular buyback rate instead. I used my PICKEM bonus on that opening dollar pack. That’s not exactly a dramatic way to spend a guarantee, but it confirmed the bonus works exactly as described.
No, it does not. I checked the VIP section because it appears in my PICKEM account, but Ripping Pack purchases do not currently secure VIP Points. The VIP page says points come from activity with PICKEM's virtual currencies, not from buying or selling Ripping Packs.
Ripping packs at PICKEM uses cash held in your account. You add cash through card, Apple Pay, and Google Pay at checkout, use that wallet to buy packs, and receive cash back into the same wallet when you sell a card to PICKEM.
If you happen to already have eligible Sweeps Coins in your PICKEM account from the social casino, those can convert straight into Wallet cash too, though that converted cash needs to be used once on card packs before it's eligible to leave as a withdrawal, and the conversion can't be undone once you confirm it.
Pulling cash back out runs through a debit card, with a $6 minimum and a $2,500 limit on every single withdrawal request. You can also use Mastercard, Visa, Skrill, and direct transfers to Wells Fargo, Bank of America, and Chase as additional withdrawal paths, so the debit card option isn't the only door.
Pokémon has the widest entry range, starting at just $1 and reaching $250. Other Ripping Pack categories start around $10, with the top packs also reaching $250. Pack prices, odds, and the cards inside each category come from PICKEM's card provider, not from PICKEM directly, and that provider can change any of it without much warning.






PICKEM has gone heavy on bright blue, dark navy, lime green, and oversized card art. You'll find the main card categories near the top and baseball, basketball, multi-sport, football, and Pokémon can be switched without digging through account settings. Under that, pack artwork is colour-coded by tier, followed by explanations of card pools, buyback and physical shipping.
After the reveal, the card moves into Collection, where shipping and buyback are available. The countdown is also tied to this period, so the Collection page is where you decide whether the slab comes home or goes back. There is also a Users Biggest Hits area showing recent high-value cards and I found examples ranging from $1,350 to $3,800, with the pack price printed under each card.
Yes. And you need the mobile app for the full ripping packs experience. The browser only gives you the bare rips information page, where you can inspect categories, recent card examples, buyback details, and shipping information. The actual pack-opening feature is handled only through the app, so I installed the mobile app when I wanted to rip a card.
On iPhone, the app currently carries a 4.8 out of 5 rating from over 4,000 ratings, while the Android listing shows about 4.5 out of 5 from 4.4k reviews. Once you install the app, the Rips category drop-down stays near the top of the screen. Pack art sits below it, while the 1x, 2x, 3x, and 4x quantity controls sit lower down. That keeps the main purchase flow on one screen.
I tested it on Wi-Fi and did not hit a broken pack screen, delayed card reveals or reload loop. Moving from category selection to pack details and then into the reveal stayed smooth throughout my check. Sadly, I didn't find a log showing every past rip in one place beyond my active Collection, so if you're the type who wants a full spending history at a glance, you'll want to keep your own tally.
PICKEM runs support through a live chat tool built into the app, backed by a help center stocked with over 50 articles covering everything from pack odds to withdrawal timing. I opened a chat during this review and got connected to a rep named Juan within five minutes.
I went back to live chat more than once and kept seeing human agents available. At several points, at least two representatives appeared active, so I did not have to wait through a long bot script before reaching someone.
Email was another story. I sent a question to support@pickem.social and still had no reply around eight hours later. If I had a card timer counting down or a withdrawal question, I would go to live chat first.
| Customer Service | ![]() |
|---|---|
| Available Languages: | English |
| Email: | support@pickem.social |
Yes, you can. PICKEM is available in 46 states and has a solid reputation. Restricted states include MI, MN, MT, NV, and WA. Everywhere else the feature is live and ready to for you. I accessed PICKEM through an HTTPS connection, which encrypts information sent between your device and PICKEM while it is in transit. The app also keeps payment and identity checks tied to your account. For the cards themselves, PICKEM says each physical slab is held in its fulfillment partner's vault until it is assigned to a buyer and later shipped or sold back.
I loaded $20 in, ripped a $1 Pokémon pack, and got a card worth $3.20 back. Not a bad afternoon. But that same $1 could have landed a card worth $0.50 just as easily, and the app doesn't pretend otherwise, as the odds are right there on the pack screen before you buy.
Every dollar you load is a dollar spent the moment you tap buy, whatever comes out the other side. What I'll say for PICKEM is that it doesn't hide the ball. Real graded cards, published odds, a fair market buyback offer, and a straight three step verification process before your cash ever leaves the Wallet. That's more transparency than most apps bother to show you. Click the banners on this page to claim the 100% buyback bonus on your first sold card, up to $100, and rip your first pack.
Pokémon packs run from around $1 up to $250. Across every category, pack prices span roughly $1 to $250 depending on the tier you pick, so check the pack screen itself for the exact number before buying.
Yes. Request shipping while the card is still in your Collection. A countdown applies, and cards not shipped before it ends can be sold back automatically at the standard buyback rate.
Yes for the full Rips experience. The browser page lets you read about packs and card categories, while the mobile app handles the pack purchase, reveal, Collection, shipping, and buyback feature.
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